Angry Birds

نویسندگان

چکیده

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منابع مشابه

Angry Birds, Angry Children, and Angry Meta-Analysts: A Reanalysis.

Ferguson's (2015a) meta-analysis assessed a very important and controversial topic about children's mental health and video games. In response to the concerns raised by researchers about the appropriateness of the meta-analytical methods used by Ferguson; we decided to reanalyze the data and discuss two major misconceptions about meta-analysis. We argue that partial correlations can (and should...

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The Angry Birds AI Competition

SUMMER 2015 85 The aim of the Angry Birds AI competition (AIBIRDS) is to build intelligent agents that can play novel Angry Birds levels better than the best human players. The competition was initiated in 2012 by the authors of this report and is held in collocation with some of the major AI conferences such as the International Joint Conference on Artificial Intelligence in 2013 and again in ...

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AIBIRDS: The Angry Birds Artificial Intelligence Competition

The Angry Birds AI Competition (aibirds.org) has been held in conjunction with the AI 2012, IJCAI 2013 and ECAI 2014 conferences and will be held again at the IJCAI 2015 conference. The declared goal of the competition is to build an AI agent that can play Angry Birds as good or better than the best human players. In this paper we describe why this is a very difficult problem, why it is a chall...

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Angry Birds Project ( Vision Component ) By : Andrew

In this project, we focus on developing a vision module for agents playing the Angry Birds computer game. The module takes a screen-shot of the game as input and output information about objects in the game, including their position, type and shape, within a specified time constraint. To achieve this, a range of common methods in image processing and computer vision was employed. The result is ...

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A CBR Approach to the Angry Birds Game

In this paper, we present a CBR approach for implementing an agent playing the well-known Angry Birds game. We adopt a preference-based procedure for constructing the case base, collecting experience from a random agent that continually explores the problemsolution space and improves the quality of already found solutions. As the retrieve phase involves finding a game scene similar to a given o...

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ژورنال

عنوان ژورنال: Nature

سال: 1888

ISSN: 0028-0836,1476-4687

DOI: 10.1038/039175d0